Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 3 de 3
Filtrar
Más filtros










Base de datos
Intervalo de año de publicación
1.
Stud Health Technol Inform ; 305: 44-45, 2023 Jun 29.
Artículo en Inglés | MEDLINE | ID: mdl-37386953

RESUMEN

During the COVID-19 pandemic the field of infodemic management has grown significantly. Social listening is the first step in managing the infodemic but little is known of the experience of public health professionals using social media analysis tools for health. Our survey sought the views of infodemic managers. Participants (n=417) had an average of 4.4 years' experience in social media analysis for health. Results reveal gaps in technical capabilities of tools, data sources, and languages covered. For future planning for infodemic preparednessand preventi on it is vital to understand and deliver for analysis needs of those working in the field.


Asunto(s)
COVID-19 , Medios de Comunicación Sociales , Humanos , Estudios Transversales , Pandemias , Salud Pública , COVID-19/epidemiología
2.
Stud Health Technol Inform ; 305: 46-47, 2023 Jun 29.
Artículo en Inglés | MEDLINE | ID: mdl-37386954

RESUMEN

Trust in authorities is important during health emergencies, and there are many factors that influence this. The infodemic has resulted in overwhelming amounts of information being shared on digital media during the COVID-19 pandemic, and this research looked at trust-related narratives during a one-year period. We identified three key findings related to trust and distrust narratives, and a country-level comparison showed less mistrust narratives in a country with a higher level of trust in government. Trust is a complex construct and the findings of this study present results that warrant further exploration.


Asunto(s)
COVID-19 , Humanos , Infodemia , Internet , Pandemias , Confianza
3.
JMIR Res Protoc ; 12: e40753, 2023 Mar 08.
Artículo en Inglés | MEDLINE | ID: mdl-36884269

RESUMEN

BACKGROUND: Vaccine hesitancy is one of the many factors impeding efforts to control the COVID-19 pandemic. Exacerbated by the COVID-19 infodemic, misinformation has undermined public trust in vaccination, led to greater polarization, and resulted in a high social cost where close social relationships have experienced conflict or disagreements about the public health response. OBJECTIVE: The purpose of this paper is to describe the theory behind the development of a digital behavioral science intervention-The Good Talk!-designed to target vaccine-hesitant individuals through their close contacts (eg, family, friends, and colleagues) and to describe the methodology of a research study to evaluate its efficacy. METHODS: The Good Talk! uses an educational serious game approach to boost the skills and competences of vaccine advocates to have open conversations about COVID-19 with their close contacts who are vaccine hesitant. The game teaches vaccine advocates evidence-based open conversation skills to help them speak with individuals who have opposing points of view or who may ascribe to nonscientifically supported beliefs while retaining trust, identifying common ground, and fostering acceptance and respect of divergent views. The game is currently under development and will be available on the web, free to access for participants worldwide, and accompanied by a promotional campaign to recruit participants through social media channels. This protocol describes the methodology for a randomized controlled trial that will compare participants who play The Good Talk! game with a control group that plays the widely known noneducational game Tetris. The study will evaluate a participant's open conversation skills, self-efficacy, and behavioral intentions to have an open conversation with a vaccine-hesitant individual both before and after game play. RESULTS: Recruitment will commence in early 2023 and will cease once 450 participants complete the study (225 per group). The primary outcome is improvement in open conversation skills. Secondary outcomes are self-efficacy and behavioral intentions to have an open conversation with a vaccine-hesitant individual. Exploratory analyses will examine the effect of the game on implementation intentions as well as potential covariates or subgroup differences based on sociodemographic information or previous experiences with COVID-19 vaccination conversations. CONCLUSIONS: The outcome of the project is to promote more open conversations regarding COVID-19 vaccination. We hope that our approach will encourage more governments and public health experts to engage in their mission to reach their citizens directly with digital health solutions and to consider such interventions as an important tool in infodemic management. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): PRR1-10.2196/40753.

SELECCIÓN DE REFERENCIAS
DETALLE DE LA BÚSQUEDA
...